#4171628 - 09/21/15 06:25 PM Re: Finally get to play Witcher 3 - and my socks are off The "damage" types are most effective on the later weapons (a bit wasted on early level stuff, which doesn't have much damage to apply as a fractional additional amount, so I run stun/stagger/sign intensity early on (although burning is useful as it stunlocks too, but some creatures are immune to fire). I prefer to use runeslots to boost 'specials' ~ stun, stagger, burn, poison, bleed or sign intensity, rather than "just" additional damage or penetration. boots/gauntlets) to be available to other useful bonuses beyond just more damage. (If he has less than 30 armour, then the sword is limited to 90 damage, while a 120 damage sword (the equivalent in "raw" strength) would do 120 against no armour and would be identical in performance when armour is above 30 (which is arguable "better" overall, plus leaves the slot (runestone or e.g. If through runes, other equipment etc you gain 30 points of armour penetration, then it will do 90 damage still, but will disregard the first 30 of his armour. If you have a sword that does (say) 81-99 damage with no bonuses, then it will average 90 damage per hit. It would be +20 damage against an armoured opponent (but nothing extra against e.g. #4171581 - 09/21/15 04:53 PM Re: Finally get to play Witcher 3 - and my socks are off which tempers the value of critical damage builds. There are advantages to using swords rather than secondary weapons (you can apply oils which opens poisonous blades and protective coating), but otherwise raw damage is more useful than maximum critical bonuses (especially since it is rare to get high critical repeatability) ~ other than with certain decoctions or backstabbing I've never seen more than a ~1in3 critical chance. ![]() The impact of Greater Red mutagens (linked) is disproportionate to the possible bonuses from 'critical bonuses' or skill improvements (though the situational skills (whirl, rend) and 'bonus' abilities (murderous precision, deadly blows) are still valuable near the end game.Ĭritical bonuses are subordinate to base weapon damage. They are only on the base damage and additive, not on the total damage and/or multiplicative.
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